

- #CRUSADER KINGS 3 RELEASE DATE PS5 PC#
- #CRUSADER KINGS 3 RELEASE DATE PS5 SERIES#
- #CRUSADER KINGS 3 RELEASE DATE PS5 WINDOWS#
You wouldn't know that if you hadn't read about it, though. There's even a bit of haptic feedback on PS5, on the triggers, apparently to represent your ruler's current stress level. Loading times are zippy, which is something porting house Lab42 promised, and I haven't noticed any simulation slowdown when things get busy. Note my man in the iron mask - he has the Disfigured trait so hides his face.īut though it can feel a bit awkward, Crusader Kings 3 otherwise runs very well on PS5 for me. I like how your Council don crusader garb for the duration. And every step of extra faff adds up in a micro-management game like this.
#CRUSADER KINGS 3 RELEASE DATE PS5 WINDOWS#
Browsing through marriage prospects is an example of where this gets frustrating, because I can't keep all the information I want on the screen without having to go back every time and open the relevant windows again. Closing windows (with B or O) is particularly annoying, as often I need to close windows I want to keep open in order to get back to the ones I don't. Pressing it pauses the game, which you'll do a lot, while swiping left or right slows or speeds up time accordingly. One control that works particularly well, though, is pausing and speeding up time, which is mapped to the touchpad in the middle of the DualSense controller. And while everything has been made pad-accessible, sometimes it's a bit fiddly getting there. And then quicker trigger-pulls cycle you through more commonly used menus at the top of the screen, with bumper presses taking you through menus within them. Watch on YouTube A rundown of some of the new features in the console version of the game.īut there are now radial menus which appear with sustained left or right trigger pulls, and bring up various map overlays or character skill trees and things like that - non-essential menus, I'd say.
#CRUSADER KINGS 3 RELEASE DATE PS5 PC#
It's clearly a PC thing shoehorned onto consoles rather than being properly rethought. You can, for instance, activate a cursor by clicking-in the left stick and using it to hover over tooltips for additional information, but it's awkward and slow. The game you might already know has been squeezed onto a gamepad and slightly enlarged for TV, and though it never quite feels natural, it works well enough to play. It's a port with some adaptation it's not a complete rethink for consoles.


And now the question is whether, on console, it works. Why it's taken until the console release to try again, I don't know, but here I am. I've tried playing on PC before but bounced off it. This is Crusader Kings 3, and I've wanted to play Crusader Kings 3 for a long time.
#CRUSADER KINGS 3 RELEASE DATE PS5 SERIES#
